Rule Book

OFFICIAL PREMIER LEAGUE WIFFLE® RULES

Season 5 Edition

Team Owners:

  • Bombers: Alex Fernandez
  • Night Owls: Nick DiVella
  • Legends: Brad Ogden
  • The Ones: Scottez Dobbins
  • Sandvipers: Adam Tanic
  • Snappers: Jesse Capps & Taylor Bryner
  • Cajuns: Andrew Ledet
  • Warbirds: Chris Warfield
  • Vaderz: Sesaí Alarcón & Billy Santiwan
  • Lightning: Chad Phillips

Basic Rules

Player Code of Conduct

1.00 GENERAL

1.01 Teams may have up to 12 players on their roster.

1.02 Including the pitcher there are 6 fielders and 6-12 batters in the lineup.

1.03 A lineup may have 6 designated hitters, and batters may be added to the bottom of the

          lineup, but it can never be shortened.

1.04 Fielders may substitute freely in and out of the game even if they have been removed from

          the lineup, but a batter that is removed from the lineup may not hit or pinch-run for the

          remainder of the game.

1.05 Pitching changes and defensive substitutions may not be made during an at-bat.

1.06 Fielders may not wear gloves of any kind. Bare hands only. Bandages/casts due to injury are

          allowed.

2.00 GAME STRUCTURE

2.01 Games are 6 innings. If the game is tied after the sixth inning, extra innings are played until

          there is a winner. Runners are not placed on second base to start extra innings.

2.02 Game balls are new, or like new, official Wiffle® balls. Any ball that becomes deformed,

          dirty, or scuffed must be removed from play.

2.03 Only official original yellow Wiffle® bats may be used. Electrical tape, duct tape, athletic

          tape, painter’s tape, or masking tape may be added to the barrel, but only a 12 inch section

          of the barrel may be taped, and both ends of the bat must be uncovered. Stickers may be

          added, but may not overlap. The barrel must fit through a 2 inch schedule 40 PVC tee.

2.04 A 10 run mercy rule applies after 3 complete innings.

2.05 If a team scores their 15th run or more and they lead by at least 2 runs, the game ends in a

          mercy (even if they are the away team).

2.06 If the game ends on a walk-off hit that scores multiple runs, all runners advance, and the

          batter is credited with the result of their hit (i.e. a walk-off double with the bases loaded in

          a 0-0 game results in a 3-0 win).

3.00 GAMEPLAY

3.01 At-bats begin with an 0-1 count.

3.02 Pitches must read 55 mph or below on the PocketRadar™ and hit the ꓘ zone (in the air) for

          a called strike. A pitch that does not read on the radar in a called strike situation will be

          ruled a “no-pitch” unless umpires agree the pitch was under 50 mph, or over 60 mph.

3.03 A hit by pitch is considered a ball unless it hits the batter in the face, and reads 65 mph or

          higher on the PocketRadar™, or hits the batter’s hands while they are holding the bat. The

          batter’s hands are considered part of the bat while they are holding the handle, and a HBP

          counts toward the pitcher’s walk total.

3.04 The batter must attempt to avoid being hit by a pitch. If the batter interferes with a pitch that

          may have hit the ꓘ zone (at 55 mph or below), the pitcher may appeal to an umpire. A

          strike, or a “no-pitch” may be called.

3.05 There is no balk rule. The pitcher must start their motion with their throwing side foot

          touching the rubber, and it must be touching the rubber when they start to deliver the pitch.

          The delivery must be a fluid motion (no pump fakes).

3.06 A pitcher is ineligible to pitch for the remainder of the game after they walk 2 batters. The

          last eligible pitcher on a team has no walk limit.

3.07 In a 3 game series, a different pitcher must start each game.

3.08 In a 3 game series, a pitcher may appear (throw a pitch) in up to 9 innings. If a pitcher

          throws a pitch in a 10th inning, all outs recorded become walks, and if the inning is

          complete it results in a forfeit.

3.09 If a pitcher starts a game with 0 innings pitched and throws every pitch in the game, they

          may continue pitching past the 9th inning until they walk 2 batters. 

3.10 If the batter foul tips the ball into the ꓘ zone twice with 2 strikes it is a strikeout.

3.11 A pitch that goes out of play without touching the ꓘ zone, backstop or batter is a wild pitch.

          Directly over the top of the backstop is considered out of play, but the area behind the

          backstop is not considered out of play. Runners advance 1 base (no additional bases for

          ball 4).

3.12 If the batter hits the ꓘ zone with their bat during a swing or check-swing, it is ruled a swing,

          but any ball put in play remains in play.

3.13 A front foul line connects the first base and third base foul lines. The area behind the line

          (toward home plate) is considered foul territory.

3.14 Pylons are placed by first and third base to determine fair/foul. If a batted ball hits the pylon

          before reaching the outfield it is foul. A ball deflected into the pylon by a fielder is live.

3.15 Fielders may not intentionally use their feet to stop the ball unless they are sliding in the

          outfield. The pitcher may use their foot to deflect a ball hit right back at them.

3.16 Runners are placeholders unless they are tagging up from third base. They must stand

          within 10 feet of the base they are occupying, and must avoid fielders making a play.

3.17 Fielders may not be positioned closer to home plate than the pitcher.

3.18 The batter must stand inside the batter’s box, but may step out of the box while swinging.

4.00 FIELDING / ADVANCING RUNNERS

4.01 A fielder must hit the backstop or ꓘ zone with the ball (in the air) less than 5 seconds after

          the batter makes contact to record a force out at first base or home plate. If a batter is in

          front of the backstop, they are considered part of the ꓘ zone. The bottom pole of the ꓘ

          zone, and any balls by the backstop are considered part of the ground. If the ball rolls

          behind the batting mat the ball is dead, and no further outs may be recorded.

4.02 Fielders may tag second and third base in less than 5 seconds to record a force out when

          applicable. With the bases loaded and no outs, a double play throw that hits the ꓘ zone gets

          the runner out at home (tag play). Fielders may not run toward the backstop with the ball.

4.03 Forced runners advance 1 base on a ground out. Runners that are not forced hold on a

          ground out unless a double play is attempted.

4.04 If the ball stays in the infield and no outs are recorded, runners advance 1 base, and the

          batter goes to first base.

4.05 If the ball touches the outfield grass, or bounces out of play before reaching the outfield

          fence without being touched by a fielder, no further outs may be recorded, all runners

          advance 2 bases, and the batter goes to first base.

4.06 If the ball goes out of play, without hitting the ꓘ zone, backstop or batter, all runners

          advance 2 bases, and the batter goes to second base. If there is no play left to make, extra

          bases are not awarded for a throw out of play.

4.07 If the ball hits the ground and touches the fence all runners score unless it is a ground rule

          double, and the batter goes to second base.

4.08 If the ball hits the fence in the air, all runners score, and the batter goes to third base.

4.09 If the ball goes over the fence in the air, all runners and the batter score.

4.10 If a fielder has possession of the ball and holds it against the fence or outfield grass, extra

          bases are not awarded, and the ball is still live.

4.11 If a runner on third base steps over the commit line after a fly out, a fielder may hit the

          backstop, the ꓘ zone, or the runner with the ball before they touch home plate to record a

          double play (does not have to be in the air). Runners may not cross the commit line

          after the pitcher has the ball on the pitching mat.

4.12 If a fielder throws/deflects the ball out of play without hitting the ꓘ zone, backstop, batter,

          or runner in a tag up situation, all runners advance 1 base.

Any rule not stated herein will refer to the official 2021 Major League Baseball rulebook when applicable.

This is including, but not limited to:

APPENDIX: Baseball rules that apply to Wiffle®

-Pitchers must face at least 3 batters, or finish the inning when they enter a game.

-Pitchers do not have to throw a pitch to intentionally walk a batter.

-Fair and foul is determined by where the ball lands if it is behind the bases.

-If a fielder touches a batted ball before fair/foul is determined, it is ruled based on where the ball is located when the fielder makes contact with the ball (if any fraction of the ball is on or above any fraction of the foul line, it is a fair ball).

-Pitchers may not wear sleeves that are white, gray, or have a distracting pattern.

-The pitcher must wait until the batter is set in the box, and looking at them before delivering a pitch. The penalty for an illegal quick pitch is an automatic ball.

-All fielders must be positioned on the ground in fair territory.

-Fielders may not intentionally distract the batter.

-Fielders must secure the ball before any part of their body touches the ground, or a grounded structure (i.e. a stadium seat) that is out of play in order to record an out.

-Members of the batting team must vacate any space needed by a fielder to make a play.

-If the batter, or anyone on the batting team, interferes with a batted ball that has a chance of rolling fair, the batter is out, and no runners advance. The batting team must wait for foul balls to come to a complete stop, or hit something in foul territory before picking them up.

-If a team bats out of order, and it is realized during the at-bat, the correct batter will assume the count, and they will continue the at-bat. If the at-bat is over, the correct batter that was supposed to be up is ruled out, and the following batter is up. If the wrong batter becomes a runner or is put out, and a pitch is thrown to the next batter of either team before an appeal is made, the batter becomes the correct batter, and the result of the at bat becomes legal.

-If a player exits the game, and there is not a legal substitute on their team to take their spot in the lineup, an out will be taken every time their spot in the lineup comes up.

-The batter, and all runners are awarded 3 bases if a fielder deliberately touches a fair ball with their cap, jersey, or any part of their uniform detached from its proper place.

-If a runner is hit by a batted ball in fair territory before it is touched by a fielder, they are out and the batter is awarded a single. Runners only advance if forced.

-A batter may switch batters boxes in an at-bat 1 time, but they may not do so after the pitcher has begun their motion.

-If a batter uses an illegal bat, they will be declared out. No runners advance, and any outs made during the play stand.

-Pitchers may not switch pitching hands during an at-bat. If a pitcher switches pitching hands during an at-bat due to an injury, they may not pitch with their injured hand for the remainder of the series, and they may not throw warm-ups.

-If the ball bounces over the fence, or out of play, it is a ground rule double. All runners and the batter advance two bases.

-A foul tip must be sharp and direct off the bat.

-A hit off the foul pole (above the fence line) is a home run.

-The pitcher may only have 1 ball.

-3 strikes for a strikeout, 4 balls for a walk.

-If a fielder catches a batted ball before it hits the ground, backstop, ꓘ zone, fence, chair, etc. the batter is out.

-3 outs per half-inning.