A one time event….
Vegas vs Florida
November 6th 2026 – 5pm EST on Twitch
Who is Better?

PLW Marathon Wiffle War is a continuous live wiffleball game between Vegas OGs and Florida Newcomers. Every Twitch sub adds 1 minute to the clock. Every 24 hours, the prize pool grows by $500 and both teams gain another roster spot.
Viewers can trigger power-ups with Bits, contribute to the prize pool, and change the game through Hype Train chaos. The game ends only when one team can’t field enough players or the subathon timer reaches zero.
Event Name: PLW Marathon Wiffle War
Tagline: The World’s Longest Wiffleball Game
Start: November 6th, 5:00 PM
Teams: Vegas OGs vs Florida Newcomers
Starting Rosters: 12 players per team
Roster Growth: +1 roster spot per team every 24 hours
Prize Pool Growth: +$500 every 24 hours
Prize Split: 70% winning team / 30% losing team
Timer Rule: Every Twitch sub adds 1 minute
Stream: Every pitch live on Twitch
Game Ends When: timer hits 0:00 or one team cannot continue playing…
Tie Rule: If tied, last team to lead is the winning team
Bits: Trigger power-ups
Hype Train: Boosts and activates Chaos Train rules
Core Concept
PLW Marathon Wiffle War is a continuous live-streamed wiffleball game where two teams compete until the event ends by either roster failure or the subathon timer reaching zero.
The event is built as a hybrid of:
wiffleball game + endurance challenge + Twitch subathon + viewer-controlled chaos event
The game starts on:
November 6th at 5:00 PM
Main matchup:
Vegas OGs vs Florida Newcomers
The event is streamed live on Twitch, with announcers, umpires, stream crew, rotating players, power-ups, a growing prize pool, and viewers directly impacting the game.
Potential Player Sign-up Link

1. Basic Game Format
Teams
There are 2 teams:
Vegas OGs
vs
Florida Newcomers
Each team starts with:
12 players on the roster
Only a limited number of players are active at once, allowing teams to rotate players in and out throughout the event.
Active Players
Each team fields the required number of players during active gameplay.
Players not currently in the game can:
- Rest
- Sleep
- Eat
- Recover
- Help with team strategy
- Prepare for their next shift
The event is designed so players are not expected to play nonstop. Managing fatigue and rotations is part of the strategy.
2. Roster Growth Rule
Every 24 hours:
1 roster spot is added to each team
So the longer the event continues, the larger each roster can become.
Example:
| Time Reached | Max Roster Per Team |
|---|---|
| Start | 12 players |
| 24 hours | 13 players |
| 48 hours | 14 players |
| 72 hours | 15 players |
| 96 hours | 16 players |
| 120 hours | 17 players |
This helps make the game more sustainable if the event goes multiple days, weeks, or longer.
3. Subathon Timer
The event runs on a subathon clock.
The stream/game continues as long as the timer remains active.
Timer Rule
Every Twitch sub adds 1 minute to the clock.
This means viewers directly control the life of the event.
If the community keeps subscribing, the game keeps going.
If the timer reaches zero, the game ends.
4. How the Game Ends
The stream/game ends when one of the following happens:
A. One team cannot field enough players
If a team no longer has enough available players to legally continue, the event ends.
This could happen because of:
- Fatigue
- Injuries
- Players leaving
- Scheduling failure
- Not enough active rostered players available
B. The subathon timer reaches 0:00
If the timer runs out, the event ends immediately under the final score/state rules.
5. Prize Pool
The prize pool grows over time.
Automatic Prize Pool Growth
Every 24 hours:
$500 is added to the prize pool
100% of Sponsor Donations added to prize pool.
$500 for Sponsored Banners – Outfield Fence (9 of 10 still remaining)
Viewer Prize Pool Contributions
Viewers can also contribute directly to the prize pool through a separate contribution method.
This is separate from:
- Twitch subs
- Twitch Bits
- Power-ups
- Hype Train effects
Final Prize Pool Split
At the end of the event, the final prize pool is split:
| Recipient | Share |
|---|---|
| Winning Team | 70% |
| Losing Team | 20% |
| Charity | 10% |
Team Distribution
Each team manager decides how that team’s prize pool share is distributed among players.
That means the event pays the team, and the team manager controls the internal payout structure.
6. Determining the Winning Team
The winning team is the team leading when the event ends.
If the game is tied when the event ends:
The last team to have held the lead is considered the winning team.
This prevents the event from ending with no winner.
7. Livestream Operation
Every pitch is streamed live on Twitch.
The stream includes:
- Announcers
- Umpires
- Stream operators
- Camera crew
- Scoreboard/timer management
- Prize pool tracking
- Power-up tracking
- Hype Train tracking
- Player rotations
- Viewer interaction
The stream is not just a broadcast of the game. It is part of the game.
8. Viewer Interaction
Viewers can impact the event in multiple ways.
Twitch Subs
Every Twitch sub adds 1 minute to the timer.
Subs are what keep the event alive.
Bits
Bits trigger power-ups and gameplay effects.
Bits are separate from the prize pool.
Prize Pool Contributions
Viewers can separately contribute to the prize pool.
Hype Train
Hype Train creates special chaos rules.
9. Hype Train Rules
When a Hype Train happens:
All normal boosts are paused.
This becomes:
The Chaos Train
During the Hype Train, special level-based rules activate.
Hype Train Effects
| Level | Effect | Impact |
|---|---|---|
| Level 1 | Winning team pitch speed capped at 50 mph | Winning team nerf |
| Level 2 | Losing team pitch speed increased to 60 mph | Losing team buff |
| Level 3 | Winning team loses 1 defensive player | Winning team nerf |
| Level 4 | Winning team batters must bat opposite-handed | Winning team nerf |
| Level 5 | Losing team gets all Big Bats upgrade | Losing team buff |
The purpose of the Hype Train system is to create comeback mechanics and prevent the game from getting stale or one-sided.
10. Bits Power-Ups
Bits allow viewers to trigger power-ups and chaos moments during the game.
Big Bat — 1,000 Bits
Big Bat is triggered through a 1,000-bit contribution.
Effect:
Batter is upgraded to Big Bat. If they hit a home run or walk, they can keep using it.
This creates a risk/reward viewer-controlled offensive boost.
Fire Ball — 3,000 Bits
Fire Ball is triggered through a 3,000-bit contribution.
Effect:
Pitcher has unlimited speed but loses the Fire Ball after failing to record a strikeout.
This creates a temporary high-powered pitching advantage.
Full Team Power-Up — 10,000 Bits
Full Team Power-Up is triggered through a 10,000-bit contribution.
Effect:
- Everyone in the lineup gets the Big Bat upgrade
- Current pitcher gets the Fire Ball upgrade
This is the major chaos power-up.
11. Operational Needs
To run this correctly, the event needs to be managed like an endurance production, not a normal tournament.
Required Roles
At minimum, the event needs coverage for:
- Stream operator
- Main broadcaster
- Camera operator
- Umpire
- Tournament/game director
- Scorekeeper/stat keeper
- Timer operator
- Prize pool tracker
- Player rotation manager
- Social media/clips person
- On-site logistics person
Because the stream may run continuously for days, every role needs backup coverage.
12. Team Management
Each team should have a manager or captain responsible for:
- Player rotation
- Sleep/rest planning
- Emergency substitutions
- Prize pool distribution
- Keeping players available
- Communicating with event staff
- Managing late-night/early-morning coverage
The team manager is critical because the event can fail if a team cannot field enough players.
13. Strategic Layer
This event is not only about who is better at wiffleball.
Teams also need to manage:
- Fatigue
- Sleep
- Roster depth
- Pitcher usage
- Best players during high-leverage moments
- Defensive rotations
- Hype Train disadvantages
- Viewer-triggered power-ups
- Morale over multiple days
- Late-night and overnight shifts
The longer it goes, the more it becomes an endurance game.
Vegas OGs – Player Pool is anyone that’s played PLW or PCL at any point between 2021-2024
Florida Newcomers – Player Pool is anyone in PLW Florida in 2026 Fall League but hasn’t played PLW 2021-2024
Vegas OGs – Event Roster
- Adam Tanic – Game Manager
- Tom Gannon
- Mikah Garcia
- Shawn Merseil
- James Stein
- Billy Santiwan – Assistant Manager
- Chris Proal
- OPEN
- OPEN
- OPEN
- OPEN
- Will Morris?
Potential OG PLW Vegas Player Sign-up
Florida Newcomers – Event Roster
- Codey Maniates – Game Manager
- Dylan VanNess – Assistant Manager
- Luis Ortiz
- Michael Montesani
- Austin Miller
- Cody Beasley
- Josh Rivera
- Cole Young
- Kyle Sheffield
- Trevor Coleman
- Ari Lopez
- Tyler Zarcone
(after 24 hours, each team may draft a new player from ANYWHERE to add to their roster)
Potential Florida Player Sign-up
Adjusted game play rules
- If a pitcher walks out, they become re-eligible to pitch after 5 other teammates have walked out.
- A lineup must have a min of 6 batters, if your team drops to 5 in the line up for any reason, it’s an out EVERY AB, if they drop to 4, they automatically LOSE the game and the event ends.
- In the event they do drop to 4 because of an injury or unforeseen circumstance, the game/timer is paused and they have 30 minutes to get back to 5 before the other team is declared the event winner.
- If a team chooses to be 7 they may do so, but when they drop back down to 6, there’s is an auto out the first time that spot comes back around then it goes back to norma.




